Texture Time at Surface Design!

Creating amazing surfaces with Renderworks

Surface_Texture_Render.pngMark here. On Tuesday, we’ll be taking Vectorworks, Renderworks and Interiorcad to the Surface Design Show at the Business Design Center in Islington.

Tamsin asked me to put together some images for the show, and as usual, I got carried away. Usually, when I’m training new users, or architects, we are concerned with accuracy and construction, so I rarely get involved with the part of the design process where everything gets made to look beautiful. So, I love it when Tamsin gives me a chance to just play with Vectorworks.

Here, I got carried away with Renderworks and love explaining to our visitors that I really didn’t have to “model” these surfaces—it’s all down to the settings within the Renderworks textures. Each texture has four basic settings that can be adjusted. Within each area, there is a multitude of options, but here’s what I did to create this ceiling. I created a brand new texture on the Resource Browser. For the base colour, I chose one of the built in tile patterns (spirals) and adjusted the size. I chose colours for the different parts of the spiral.

Next, it was time to make the texture shine! The reflectivity part of the texture was set to the same spiral pattern and size, so that I could nominate the shininess of each part of the texture. Colours will achieve this. Essentially, lighter colours will reflect more than dark, so I set the grout colour to be black, causing no reflections from that part of the surface.

Transparency was left at None as this is a solid surface. Finally, the part that saves me from having to model was activating the Bump shader. I applied the same Bump pattern as for the Colour and Reflectivity shader, and made sure that the sizes were the same. The Bump shader is the big that creates the impression of irregularity in the surface, so the grout lines appear to recede.

Easy! If you’re interested in making more of Renderworks textures, I made a movie on textures and bump which you might enjoy—there are some nice tricks with glass covered too. Many of the textures that come with the Renderworks libraries can easily be improved with a quick edit of their settings.

And then, you can apply them to anything you need to design in Vectorworks. For example, Tamsin spent last Friday working with a cabinet maker, teaching him to use Interiorcad to design custom cabinets, producing plans, sections, elevation and rendered visuals from one single model, together all 2D layouts of all the cabinet parts.
If you want to find out more, do come along and see us on stand 398 at the Surface Design Show, or give us a call. We run regular 3D modelling and Rendering courses by the way. It’s great fun and a real chance to play with the software and find out its true capabilities.


This entry was posted in Vectorworks Software and Training and tagged:
, Interior, model, reflectivity, renderworks, surface, texture


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